This isn’t just a journey within the animal kingdom though, as more traditional RPG-like forms like a knight and dragon also appear, and you can even transform into a robot for a touch of sci-fi. Transforming into a snail offers a very different experience, emphasizing defense capabilities like a slime trail that slows enemies down. For example, your first form is a rat, which lets you poison enemies and steal their health. Nobody Saves the World looks like a fairly standard game at first, but once you start playing around with the different body form things quickly becomes interesting. We’ve seen plenty of top-down dungeon crawlers before, but this wouldn’t be a Drinkbox title if things didn’t quickly take an original turn. You’re no stranger to magic yourself either though, as you have a magic wand that lets you change forms, each one giving you different abilities to help you fight a dark presence that’s gradually taking over the land. The titular Nobody is the protagonist of this colorful top-down dungeon crawler, in which you set out to save a magician named Nostramagus.
From their excellent Tales of Space titles to Severed and the cult classic Guacamelee! games, all their games have been well-received so anticipation was high for Nobody Saves the World. It’s interesting to realize that Drinkbox has only been around for about a decade, but during that time they’ve never failed to deliver.
#Nobody saves the world developer Pc
I only had to re-do a couple of dungeons later on in the game to complete objectives with Forms I hadn’t used as much, which is a testament to the amount of content available to you in the game.We’ve had to wait since 2018 for a new game from Canadian developers Drinkbox Studios, but after an earlier launch on PC and Xbox their latest game Nobody Saves The World is finally available on PlayStation as well. Surprisingly, there was very limited backtracking with the objective-based levelling. Instead of buddying up close to the one Form that suits your play style, you have to kill baddies in each form to level and progress the game. Objective-based levelling is an interesting concept because instead of levelling in the traditional sense, which usually involves killing enemies to gain experience, Nobody Saves the World forces you to experiment with different Forms through its form-locked objectives. To progress, you clear dungeons and to unlock dungeons you need wands, which is a currency you attain through completing objectives for each of your 15 Forms and completing quests for other characters in the region. Nobody Saves the World splits each region into recommended levels you’re expected to reach before exploring. The game, however, is no sandbox, and there is an order to the chaos which comes in the form of a levelling system. The extremity in which Nobody Saves the World pushes the individuality of each region generates an unmatched curiosity to explore the very large open world. Bounties are aplenty in these parts of the World and an unstable Power Plant is spreading toxins through the town, which you are tasked with shutting down. In the West you’ll find Rustrock Barren, a canyon filled desert wasteland housing shady characters wanting to relieve you of your purse and the equally untrusting Thieves Guild. There’s a suspicious Dungeon made from sweets and gingerbread that the owner, a witch, insists isn’t to entice children, but you can never be too sure. There are disguised aliens trying to find their way home and a witch with a thirst for broomstick racing. On the East is Damptonia, a cruddy swampland housing the League of Wizards and decaying fields of pumpkins.
If you haven’t played a Drinkbox Studio game before, their style usually revolves around caricatures, and Nobody Saves the World is no different.Įach region embodies a theme that is stretched to the extreme not only through its environment but through characters, quests, and tone. Its comedic backbone is built on Nobody acting as a nondescript spectator for the World and its whacky inhabitants. Nobody Saves the World is absurd, eccentric, and most of all funny.